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Главная » 2014 » Март » 30 » BextorNya's profile
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BextorNya's profile

post May 01, 2013, 08:13:20 | #46


Вряд ли их будут полностью переделовать, скелор давний класс, устоявшийся уже, со своми трюками и плотно занимаемой нишей в балансе. Все что ему могут сделать - ограничиить количестко снимаемых од, удрать возможность резать од на части спеллов, удрать одну из стихи и просто добавить пару новых спеллов.
Легче создать 16й класс чем переделовать старый на новый лад)

16 класс нужно будет балансировать по отношению к остальным 15, куда же еще один ?

А вот и "переделки":


Quote

Xelor

In our opinion, the Xelor class is similar to the Feca class: it needs major changes that we couldn't implement with the 2.10 update.

We think that stealing large amounts of AP is not desireable to the balance of the game in general because not only is it too frustrating for the enemy targeted by the theft, it's also boring for Xelors themselves. During a battle, the most efficient choice for a Xelor is to steal as much AP as possible from each enemy because there is literally nothing else in their arsenal that stands as a sufficiently effective alternative. It's also difficult to balance against bosses and monsters because the line between stealing an insignificant amount of monster AP and stealing an amount that renders the monster completely inert is often razor thin. This is why we have come to believe that the Xelor's role in combat and its possible combat choices will need to be reviewed and revised.

Here are the possibilites we are considering at this time (this list is not exhaustive or definitive):
Create the role of "Time Agent" using more spells like Rewind and Rollback. This would give the Xelor more placement abilities, based on an original and effective control of time.
Reduce the potential for massive AP theft in favor of the "Time Agent" by (for instance), replacing spells that reduce AP theft dodge, which are uninteresting to play and become too powerful towards the end of combat.
Overhaul spells that only steal AP; we would like AP theft to be a bonus for the Xelor class - an ability that can break an opponent's combos, but not the primary objective for neutralizing an opponent or opponents completely.
Buff existing elemental builds that have a limited range of offensive spells (for example, Water and Earth).
Create a "Telefrag" mechanic for the Xelor's movement spells by triggering additional effects when the Xelor is able to swap places with an ally or enemy (via "time" travel).

These are options that we have been exploring for several months already. Some of them are quite complex from a technical point of view and most of the others require a great deal of testing.



Источник: Click here


This post has been edited by BextorNya - May 01, 2013, 08:17:05. Thread : Nomarow / Нигруст Preview message : #1046444 Replies : 32 Views : 1079
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